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 Life Style - Leisure : Golf: Stopping Slow Play

Forget marshals, rangers and "ready golf" platitudes. Unless someone hits these tortoises where it counts, the four-hour round will go the way of the mashie-niblick.

Twice in the golfing year - from late July through Labor Day, and from roughly Valentine's Day to Easter - there falls high season. Courses crowd with vacationing golfers, many of them part-time adherents at best. Slow play becomes enough of a problem to make even the most dedicated "gowfer" consider giving up the game as he stands waiting to play, club waggling in ever faster, ever smaller and more nervous circles, blood starting to bubble to the boil - watching dire events unfold at a snail-like pace ahead of him, just within range (and hopefully just out of earshot).

I am not a slow player, nor one noted for patience. Even with forty percent of my seventh decade behind me, I expect to walk a decently laid-out course in four hours or less and shoot my usual mid-eighties score as part of a four-ball. I miss 'em quick, and after I've played a shot, no matter how indifferently, I immediately go to work figuring out how I'm going to play its successor, even as I trudge dispiritedly up the trail of my last foozle.

Although I consider my wit as finely honed as the next golfer's, I long ago learned that Cypress Point and Caroline's Comedy Club are completely different venues built with entirely different purposes in mind. You will not see me deviate from the direct route to my ball to cross fifty yards of open fairway in order to lay the one about the three Irishmen and the parrot on another member of the foursome. Experience has taught me that even the best told joke is unlikely to relieve the gloom with which a fifteen-handicap golfer contemplates a lie that Seve in his best days would have found daunting, and does even less for the mood of the tiny figures who can be observed stamping their feet, shaking their fists and blowing smoke out their ears on the tee in the rearward distance, their faint, epithet-laden howls barely audible on the soft, salty sea breeze playing at my back as I get to the punch line.

Last winter, on vacation, my group set off six times from tee number one and only twice got in a full eighteen holes. Four times the slowness of play ahead added sufficiently to my systolic count to dictate that we either cut around or be buried where we waited. Usually we fell victim to the "layering effect": We'd come up behind a father with small children; he would be behind four Japanese golfers playing with the deliberateness to be expected from a culture that gave the world noh drama; they in turn would be barely keeping up with the "Wrecking Crew." And there you have it - three layers of slow golf, as impenetrable to brisk play as the Kevlar veneers of a bullet-proof vest are to the output of a .38-caliber Saturday-night special.

The Wrecking Crew is an invention (drawn from real life, no doubt) of P. G. Wodehouse in the story "Chester Forgets Himself," from The Heart of a Goof, first published in 1926:

The Wrecking Crew consisted of four retired businessmen who had taken up the noble game late . . . and tried so hard that it seemed . . . inconceivable that they should be so slow. . . . [The star performer, nicknamed] the First Grave-Digger . . . differed from his colleagues--the Man With the Hoe, Old Father Time, and Consul, the Almost Human--in that while they were content to peck cautiously at the ball, he never spared himself in his efforts to do it a violent injury.

What a Wrecking Crew wrecks, of course, is everyone else's pleasure. Just as the nun driving forty-seven miles per hour in the speed lane of the Long Island Expressway (LIE) induces road rage in her fellow drivers, so does a Wrecking Crew induce the equivalent golfing psychosis. The difference is this: As a habitué of the LIE, I am an old hand at road rage, but somehow I have managed to conquer it, to sublimate my vehicular ire to a series of choice expletives hurled uselessly into the exhaust-blue air.

But for golf's version of road rage, I have yet to find the cure. Delay me on a tee for five minutes and I am reduced to a babbling jelly of vituperation. Confront me with a twenty-seven-handicapper lining up a six-foot putt from both sides of the hole, or taking three-wood practice swings in the fairway while waiting for the green 240 yards ahead to clear, and I sink to depths of animal brutishness.

I ponder the issue of slow play obsessively. I'm not alone. The USGA does too, as do the better golf publications, club and course managers, committees and anyone else who cares about the game. When, back in April, the Wall Street Journal published an article indicating that golf was experiencing something of an economic slowdown, slow play was cited as a principal reason people are either giving up golf or not taking it up.

Slow play is the prime enemy of golfing productivity, which we might define as the number of full rounds a good facility should be able to manageably accommodate in a single day. The conventional solutions, aggressive course "rangering" and so on, don't seem to work. The truth of the situation is that a problem can only really be eliminated by attacking its root cause, which in the case of slow play is the simple fact that most courses are too difficult for most golfers. Offer a nonpilot the controls of an F-14 and the likelihood is that he'll decline the thoughtful invitation out of simple common sense and self-preservation. But deny a twenty-two-handicapper access to a 75.5- rated course and he'll sue you for depriving him of his civil rights, despite the established fact that a twenty-plus-handicapper has about as much chance on Oakmont as someone in a wheelchair on Everest.

I do have two proposals that I offer in the same spirit of modesty with which Swift proposed in 1729 that the Irish famine might be alleviated by eating unwanted newborns.

One proposal has to do with on-course fees: caddies, trolley and cart rentals. I think that these costs should rise exponentially by the half hour after the four-hour ceiling has been breached. By a modest amount for the first half hour but steeply after that, so that a round of more than five hours will really sting. For example, if a cart rental is $40 a round, set that as the four-hour price, with the cost rising to $50 for up to 4.5 hours, to $75 for 4.6 to five hours and then rising by $30/$40/$50 for each half-hour overage thereafter. A six-hour round (not unknown when a group of high-handicap bankers is out playing "Honest John") would cost $40 + $10 + $25 + $30 + $40 = $145. If you made the same sort of adjustment on green fees, a real dent might be made in the problem, because the cost per player of a six-hour round at Pebble Beach would rise to more than $1,000, serious money even by NASDAQ or Yakuza standards.

Then there's segregation by handicap, although this does raise the question of whether special treatment of the golf-challenged amounts to discrimination in constitutional terms.

Here's my thinking. Traffic jams occur backward from up front, rather than forward from behind, so my thought would be to create "handicap tiers" of starting times: Four-balls with an aggregate handicap of forty or lower tee off first, then sixty or better, then eighty or better and, finally, in the shank of the afternoon, the Wrecking Crew. Persons unable to substantiate a handicap would automatically be given a twenty-five and their groups' "tiering" adjusted accordingly, which would encourage the sort of internal self-discipline that anthropologists have noted in other primitive societies--which is what the world of golf, thanks to slow play, is coming to be.

 

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